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❓The ratio of the area of a right triangle to the area of a square constructed on its hypotenuse is k. Find the sum of the tangents of the acute angles of the triangle.
💡Okay, so I have this problem here: "The ratio of the area of a right triangle to the area of a square constructed on its hypotenuse is ( k ). Find the sum of the tangents of the acute angles of the triangle." Hmm, let me try to figure this out step by step.First, let me visualize the problem. There's a right triangle, and on its hypotenuse, there's a square constructed. So, the hypotenuse is one side of the square, and the square has an area equal to the square of the hypotenuse's length. The ratio of the triangle's area to this square's area is given as ( k ). I need to find the sum of the tangents of the two acute angles in the triangle.Alright, let's denote the right triangle as ( triangle ABC ) with the right angle at ( C ). So, ( angle C = 90^circ ), and the other two angles ( angle A ) and ( angle B ) are acute. Let me call ( angle A = alpha ) and ( angle B = beta ). Since it's a right triangle, ( alpha + beta = 90^circ ).I need to find ( tan alpha + tan beta ). Hmm, I remember that there are some trigonometric identities that relate the sum of tangents. Let me recall: ( tan(alpha + beta) = frac{tan alpha + tan beta}{1 - tan alpha tan beta} ). But since ( alpha + beta = 90^circ ), ( tan(90^circ) ) is undefined, which suggests that the denominator ( 1 - tan alpha tan beta ) must be zero. Therefore, ( tan alpha tan beta = 1 ). That's useful.So, ( tan alpha tan beta = 1 ). That means ( tan beta = frac{1}{tan alpha} ). So, ( tan alpha + tan beta = tan alpha + frac{1}{tan alpha} ). Hmm, that's an expression, but I need to relate it to the given ratio ( k ).Let me think about the areas. The area of the triangle is ( frac{1}{2} times text{base} times text{height} ). In this case, the base and height are the two legs of the triangle, let's say ( a ) and ( b ). So, the area of the triangle is ( frac{1}{2}ab ).The square is constructed on the hypotenuse, so the side of the square is equal to the length of the hypotenuse, which I'll denote as ( c ). Therefore, the area of the square is ( c^2 ).The ratio of the area of the triangle to the area of the square is ( k ), so:[k = frac{frac{1}{2}ab}{c^2}]So, ( frac{1}{2}ab = k c^2 ). That's one equation.Now, in a right triangle, by the Pythagorean theorem, ( a^2 + b^2 = c^2 ). So, I have two equations:1. ( frac{1}{2}ab = k c^2 )2. ( a^2 + b^2 = c^2 )I need to find ( tan alpha + tan beta ). Let's express ( tan alpha ) and ( tan beta ) in terms of the sides of the triangle.In ( triangle ABC ), ( tan alpha = frac{text{opposite}}{text{adjacent}} = frac{a}{b} ) and ( tan beta = frac{b}{a} ). So, ( tan alpha + tan beta = frac{a}{b} + frac{b}{a} = frac{a^2 + b^2}{ab} ).Wait, that's interesting. From the Pythagorean theorem, ( a^2 + b^2 = c^2 ). So, substituting that in, ( tan alpha + tan beta = frac{c^2}{ab} ).But from the first equation, ( frac{1}{2}ab = k c^2 ), so ( ab = 2k c^2 ). Therefore, substituting ( ab ) into the expression for ( tan alpha + tan beta ):[tan alpha + tan beta = frac{c^2}{2k c^2} = frac{1}{2k}]Wait, hold on, that gives me ( frac{1}{2k} ), but earlier I thought it might be ( 2k ). Did I make a mistake?Let me double-check. So, ( tan alpha + tan beta = frac{a}{b} + frac{b}{a} = frac{a^2 + b^2}{ab} = frac{c^2}{ab} ). Then, from the area ratio, ( frac{1}{2}ab = k c^2 ), so ( ab = 2k c^2 ). Therefore, ( frac{c^2}{ab} = frac{c^2}{2k c^2} = frac{1}{2k} ). So, it's ( frac{1}{2k} ). Hmm, but earlier I thought it might be ( 2k ). Maybe I confused something.Wait, let me think again. The area ratio is ( k = frac{text{Area of triangle}}{text{Area of square}} = frac{frac{1}{2}ab}{c^2} ). So, ( k = frac{ab}{2c^2} ), which implies ( ab = 2k c^2 ). Then, ( tan alpha + tan beta = frac{c^2}{ab} = frac{c^2}{2k c^2} = frac{1}{2k} ). So, that seems correct.But wait, earlier I thought that ( tan alpha + tan beta = 2k ), but now I'm getting ( frac{1}{2k} ). Which one is correct?Let me check with an example. Suppose the triangle is an isosceles right triangle, so ( a = b ). Then, ( c = asqrt{2} ). The area of the triangle is ( frac{1}{2}a^2 ), and the area of the square is ( (asqrt{2})^2 = 2a^2 ). So, the ratio ( k = frac{frac{1}{2}a^2}{2a^2} = frac{1}{4} ).Now, ( tan alpha + tan beta ). Since it's an isosceles right triangle, both angles are ( 45^circ ), so ( tan 45^circ = 1 ). Thus, the sum is ( 1 + 1 = 2 ).Given ( k = frac{1}{4} ), then ( frac{1}{2k} = frac{1}{2 times frac{1}{4}} = 2 ), which matches the sum of tangents. So, in this case, ( tan alpha + tan beta = frac{1}{2k} ).Wait, but in my initial steps, I thought it might be ( 2k ), but this example shows it's ( frac{1}{2k} ). So, I think my earlier calculation is correct.But let me double-check the algebra:Given ( k = frac{frac{1}{2}ab}{c^2} ), so ( k = frac{ab}{2c^2} ), hence ( ab = 2k c^2 ).Then, ( tan alpha + tan beta = frac{a}{b} + frac{b}{a} = frac{a^2 + b^2}{ab} = frac{c^2}{ab} ).Substituting ( ab = 2k c^2 ), we get ( frac{c^2}{2k c^2} = frac{1}{2k} ).Yes, that seems consistent.But wait, in the example, ( k = frac{1}{4} ), so ( frac{1}{2k} = 2 ), which matches the sum of tangents. So, that seems correct.But I'm a bit confused because sometimes these problems can have reciprocal relationships, so I want to make sure I didn't flip anything.Alternatively, let's express everything in terms of trigonometric functions.Let me denote ( alpha ) as one of the acute angles. Then, ( beta = 90^circ - alpha ). So, ( tan beta = tan(90^circ - alpha) = cot alpha ). Therefore, ( tan alpha + tan beta = tan alpha + cot alpha = tan alpha + frac{1}{tan alpha} ).Let me denote ( t = tan alpha ). Then, ( tan alpha + tan beta = t + frac{1}{t} ).Now, let's express the sides in terms of ( t ). In the right triangle, if ( tan alpha = t ), then the sides can be expressed as ( a = t cdot b ), where ( a ) is the side opposite to ( alpha ), and ( b ) is the adjacent side.So, ( a = t b ). Then, the hypotenuse ( c = sqrt{a^2 + b^2} = sqrt{t^2 b^2 + b^2} = b sqrt{t^2 + 1} ).The area of the triangle is ( frac{1}{2}ab = frac{1}{2} t b^2 ).The area of the square on the hypotenuse is ( c^2 = t^2 b^2 + b^2 = b^2(t^2 + 1) ).So, the ratio ( k = frac{frac{1}{2} t b^2}{b^2(t^2 + 1)} = frac{frac{1}{2} t}{t^2 + 1} ).So, ( k = frac{t}{2(t^2 + 1)} ).We need to find ( t + frac{1}{t} ).Let me denote ( S = t + frac{1}{t} ). Then, ( S = t + frac{1}{t} ), so ( S^2 = t^2 + 2 + frac{1}{t^2} ). Therefore, ( t^2 + frac{1}{t^2} = S^2 - 2 ).From the expression for ( k ):[k = frac{t}{2(t^2 + 1)} = frac{t}{2(t^2 + 1)}]Let me solve for ( t ):Multiply both sides by ( 2(t^2 + 1) ):[2k(t^2 + 1) = t]So,[2k t^2 + 2k = t]Bring all terms to one side:[2k t^2 - t + 2k = 0]This is a quadratic equation in terms of ( t ):[2k t^2 - t + 2k = 0]Let me solve for ( t ) using the quadratic formula:[t = frac{1 pm sqrt{1 - 16k^2}}{4k}]Hmm, interesting. So, for real solutions, the discriminant must be non-negative:[1 - 16k^2 geq 0 implies k^2 leq frac{1}{16} implies |k| leq frac{1}{4}]Which makes sense because in the isosceles case, ( k = frac{1}{4} ), which is the maximum possible value for ( k ) since the area of the triangle can't exceed half the area of the square (which would be when the triangle is isosceles).But I'm supposed to find ( S = t + frac{1}{t} ). Let me see if I can express ( S ) in terms of ( k ).From the quadratic equation:[2k t^2 - t + 2k = 0]Divide both sides by ( t ) (assuming ( t neq 0 )):[2k t - 1 + frac{2k}{t} = 0]So,[2k left( t + frac{1}{t} right) = 1]But ( t + frac{1}{t} = S ), so:[2k S = 1 implies S = frac{1}{2k}]Ah, there we go! So, ( S = frac{1}{2k} ). Therefore, the sum of the tangents of the acute angles is ( frac{1}{2k} ).Wait, but earlier I thought it might be ( 2k ), but this derivation shows it's ( frac{1}{2k} ). And in the example with ( k = frac{1}{4} ), this gives ( frac{1}{2 times frac{1}{4}} = 2 ), which matches the sum of tangents in that case. So, this seems consistent.Therefore, the sum of the tangents of the acute angles is ( frac{1}{2k} ).But wait, let me just make sure I didn't make any mistakes in the algebra. Starting from:[2k t^2 - t + 2k = 0]Divide by ( t ):[2k t - 1 + frac{2k}{t} = 0]Which rearranges to:[2k left( t + frac{1}{t} right) = 1]So,[t + frac{1}{t} = frac{1}{2k}]Yes, that looks correct.Alternatively, another way to think about it is using trigonometric identities. Since ( tan alpha + tan beta = frac{1}{2k} ), and we know that ( tan alpha tan beta = 1 ), we can relate this to the sides of the triangle.But I think the derivation above is solid. So, I can conclude that the sum of the tangents of the acute angles is ( frac{1}{2k} ).Wait, but in the initial problem statement, it's asking for the sum of the tangents, which is ( tan alpha + tan beta ). And through both the geometric approach and the algebraic approach, I arrived at ( frac{1}{2k} ). So, that should be the answer.Just to recap:1. Expressed the area ratio ( k ) in terms of the sides of the triangle.2. Related the sum of tangents to the sides.3. Derived an equation involving ( tan alpha ) and solved for the sum.4. Verified with an example.Everything seems consistent. So, I think I'm confident that the sum of the tangents is ( frac{1}{2k} ).**Final Answer**The sum of the tangents of the acute angles is boxed{dfrac{1}{2k}}.
❓Every two of the ( n ) cities in Ruritânia are connected by a direct flight operated by one of two airlines, Alpha or Beta. The antitrust committee wants at least ( k ) flights to be operated by Alpha. To achieve this, the committee can, every day if necessary, choose any three cities and alter the ownership of the three flights connecting these cities to each other (i.e., transferring each of these flights from the current airline to the other). What is the maximum ( k ) that the committee can surely achieve over time, regardless of the current distribution of flights?
💡Okay, so I have this problem about Ruritânia with n cities, and every pair of cities is connected by a flight operated by either Alpha or Beta. The antitrust committee wants to make sure that at least k flights are operated by Alpha. They can do this by selecting any three cities and flipping the ownership of the three flights connecting them. I need to figure out the maximum k that they can guarantee, no matter how the flights are initially distributed.First, I should understand the problem better. There are n cities, so the total number of flights is the number of ways to choose two cities out of n, which is n choose 2, or n(n-1)/2. Each flight is either Alpha or Beta. The committee can pick any three cities and flip the ownership of all three flights between them. So, if those three flights were Alpha, they become Beta, and vice versa.The goal is to find the maximum k such that, regardless of the initial configuration, the committee can ensure at least k flights are Alpha. So, I need to think about what operations they can perform and how that affects the number of Alpha flights.Let me consider small cases first to get some intuition.Case 1: n = 3. There are 3 flights. The committee can flip all three flights in one move. So, if all three are Beta, they can flip them to Alpha. So, k can be 3 here.Case 2: n = 4. There are 6 flights. Let's say initially, all flights are Beta. The committee can choose any three cities, flip those three flights to Alpha. Then, they have three Alpha flights. But they might want to do more. If they choose another set of three cities, some flights might overlap. For example, if they flip the first three cities, then the flights between city 1-2, 1-3, and 2-3 become Alpha. Then, if they flip cities 1-2-4, the flights 1-2, 1-4, and 2-4 flip. So, flight 1-2 was Alpha, now becomes Beta. Flight 1-4 and 2-4 become Alpha. So, now, flights 1-3, 2-3, 1-4, 2-4 are Alpha, and flights 1-2, 3-4 are Beta. So, total Alpha flights are 4. If they continue flipping, maybe they can get more, but is 4 the maximum? Or can they get all 6 flights?Wait, if they flip all possible triplets, can they turn all flights to Alpha? Let me see. Each flight is part of multiple triplets. For example, flight 1-2 is part of triplets (1,2,3), (1,2,4), etc. Each flip affects three flights. So, flipping all triplets would affect each flight multiple times. But since flipping twice reverts the flight, maybe it's not straightforward.Alternatively, maybe there's a way to flip triplets such that each Beta flight is flipped an odd number of times, turning it into Alpha, while Alpha flights are flipped an even number of times, keeping them Alpha. But I need to think about whether that's possible.But maybe for n=4, the maximum k is 4. Because if you have all flights Beta, you can flip two triplets to get four Alpha flights, but you can't get all six because each flip affects three flights, and you can't cover all six without overlapping.Wait, actually, let's think about parity. Each flight is in (n-2) triplets. For n=4, each flight is in 2 triplets. So, if you flip all triplets, each flight is flipped twice, which is equivalent to not flipping at all. So, that approach won't work.Alternatively, maybe the maximum k is n(n-1)/2 - floor(n/2). Wait, for n=4, that would be 6 - 2 = 4, which matches what I thought earlier.Let me test for n=5. Then total flights are 10. According to the formula, k would be 10 - 2 = 8? Wait, floor(5/2) is 2, so 10 - 2 = 8. Is that correct?If all flights are Beta, can the committee flip triplets to get 8 Alpha flights? Let's see. Each triplet flip changes 3 flights. So, starting from 0 Alpha flights, after one flip, you have 3 Alpha flights. After another flip, depending on overlap, you might have 3 + 3 - 2*overlap. If you choose triplets with minimal overlap, you can maximize the number of Alpha flights.But I'm not sure if 8 is achievable. Maybe I need a different approach.Perhaps the key is to consider that each city can have at most one Beta flight. Because if a city has two Beta flights, you can flip the triplet involving that city and the two connected cities, turning those two Beta flights into Alpha. So, by doing this for every city, you can ensure that each city has at most one Beta flight.If each city has at most one Beta flight, then the total number of Beta flights is at most n/2, since each Beta flight is counted twice (once for each city). So, the number of Beta flights is at most floor(n/2). Therefore, the number of Alpha flights is at least total flights minus floor(n/2), which is n(n-1)/2 - floor(n/2).So, that seems to be the formula. Let me check for n=3: 3 - 1 = 2, but earlier I thought k=3. Hmm, that's a discrepancy.Wait, for n=3, total flights are 3. If each city can have at most one Beta flight, then total Beta flights are at most 1 (since 3 cities, each can have at most one Beta flight, but each Beta flight connects two cities, so total Beta flights can't exceed floor(3/2)=1). So, total Alpha flights would be 3 -1=2. But earlier, I thought that you can flip all three flights to Alpha, making k=3.So, maybe the formula isn't exactly n(n-1)/2 - floor(n/2). Maybe it's different.Wait, perhaps the correct formula is n(n-1)/2 - floor(n/2). For n=3, that would be 3 -1=2, but in reality, you can get all 3 flights as Alpha. So, maybe the formula is not accurate for small n.Alternatively, maybe the correct bound is n(n-1)/2 - floor(n/2). Because in the case of n=3, you can actually get all flights as Alpha, but the formula suggests 2. So, perhaps the formula is a lower bound, but sometimes you can do better.Wait, but the question is about the maximum k that can be surely achieved, regardless of the initial distribution. So, for n=3, regardless of the initial distribution, can you always get at least 2 Alpha flights? Or can you always get 3?If all flights are Beta, you can flip all three to Alpha in one move. So, k=3 is achievable. So, the formula n(n-1)/2 - floor(n/2) would give 2, but actually, k=3 is achievable. So, maybe the formula is not correct.Wait, perhaps I made a mistake in the reasoning. Let me think again.If each city can have at most one Beta flight, then the total number of Beta flights is at most floor(n/2). So, total Alpha flights is at least total flights - floor(n/2). But in n=3, floor(n/2)=1, so total Alpha flights is at least 2. But in reality, you can get 3. So, maybe the formula is a lower bound, but sometimes you can get more.But the question is about the maximum k that can be surely achieved, regardless of the initial distribution. So, for n=3, you can always get 3, but for larger n, maybe you can't always get all flights as Alpha.Wait, for n=4, if all flights are Beta, can you flip triplets to get all Alpha? Let's see. If you flip the first three cities, you get three Alpha flights. Then, flip the second, third, and fourth cities. Now, flights 2-3, 2-4, 3-4 are flipped. So, flight 2-3 was Alpha, now Beta. Flights 2-4 and 3-4 become Alpha. So, now, flights 1-2, 1-3, 2-4, 3-4 are Alpha, and flights 1-4, 2-3 are Beta. So, total Alpha flights are 4. If you flip another triplet, say 1,2,4. Flights 1-2, 1-4, 2-4 are flipped. Flight 1-2 was Alpha, now Beta. Flight 1-4 was Beta, now Alpha. Flight 2-4 was Alpha, now Beta. So, now, flights 1-3, 1-4, 3-4 are Alpha, and flights 1-2, 2-3, 2-4 are Beta. So, total Alpha flights are 3. Hmm, it's fluctuating.Alternatively, maybe there's a smarter way to flip triplets to get more Alpha flights. But I'm not sure if you can get all 6 flights as Alpha. It seems difficult because each flip affects three flights, and you might end up flipping some flights back and forth.So, maybe for n=4, the maximum k that can be surely achieved is 4, which is total flights minus floor(n/2)=2, so 6-2=4. That seems to fit.Similarly, for n=5, total flights=10. Floor(n/2)=2, so k=10-2=8. Is that achievable? Let's see. If all flights are Beta, can we flip triplets to get 8 Alpha flights?Each city has degree 4. If we can ensure that each city has at most one Beta flight, then total Beta flights would be at most 5/2=2.5, so 2. So, total Alpha flights would be 10-2=8.But how do we ensure that each city has at most one Beta flight? By flipping triplets appropriately.So, the strategy is: for any city with two or more Beta flights, find two other cities connected to it by Beta flights, and flip the triplet. This will turn those two Beta flights into Alpha, and the third flight (which was Alpha) into Beta. But wait, if the third flight was Alpha, flipping it would make it Beta, which might not be desirable.Wait, maybe the strategy is to ensure that each city has at most one Beta flight. So, if a city has two Beta flights, we can flip the triplet involving that city and the two connected cities. This will turn those two Beta flights into Alpha, and the third flight (which was Alpha) into Beta. But now, the third flight is Beta, which might cause another city to have two Beta flights.Hmm, this seems like a problem. Maybe we need a different approach.Alternatively, perhaps we can model this as a graph where edges are colored Alpha or Beta. The committee can flip the colors of the edges in any triangle. The goal is to maximize the number of Alpha edges.This seems related to graph theory and combinatorics. Maybe there's a known result about this.Wait, I recall something about using triangle flips to achieve certain properties in graphs. Maybe it's related to making the graph have certain edge colorings.Alternatively, perhaps we can think in terms of linear algebra. Each flip is a vector in a vector space over GF(2), and we want to see what the span of these vectors is. The dimension of the space would determine how many independent flips we can perform, and thus how many edges we can control.But that might be too abstract for now. Let me try to think more combinatorially.Suppose we have a graph where each edge is either Alpha or Beta. The committee can flip the colors of the edges in any triangle. We want to find the maximum number of Alpha edges we can guarantee, regardless of the initial configuration.One approach is to consider that each flip can change the parity of the number of Alpha edges. But since we can perform multiple flips, we can adjust the number of Alpha edges accordingly.But the key is to find a lower bound on the number of Alpha edges that can be achieved through these operations.Wait, maybe the problem is related to the concept of "defect" in graphs, where we want to minimize the number of edges of a certain type. In this case, we want to minimize the number of Beta edges.If we can ensure that each city has at most one Beta edge, then the total number of Beta edges is at most floor(n/2). Because each Beta edge is counted twice (once for each endpoint), so the total number of Beta edges can't exceed n/2.Therefore, the number of Alpha edges is at least total edges minus floor(n/2), which is n(n-1)/2 - floor(n/2).This seems to be a valid approach. Let me verify it for small n.For n=3: total edges=3, floor(n/2)=1, so Alpha edges >= 2. But as we saw earlier, we can actually get all 3 Alpha edges. So, the formula gives a lower bound, but sometimes we can do better.But the question is about the maximum k that can be surely achieved, regardless of the initial distribution. So, even if sometimes you can get more, the maximum k that you can always achieve is n(n-1)/2 - floor(n/2).Wait, but for n=3, the formula gives 2, but we can always get 3. So, maybe the formula is not tight for small n. But for larger n, it might be.Wait, let me think again. If we can ensure that each city has at most one Beta edge, then the total number of Beta edges is at most floor(n/2). Therefore, the number of Alpha edges is at least total edges - floor(n/2). So, that seems to be a valid lower bound.But can we always achieve this? That is, can we always perform flips to ensure that each city has at most one Beta edge?Yes, because if any city has two Beta edges, we can flip the triangle involving that city and the two connected cities, turning those two Beta edges into Alpha, and the third edge (which was Alpha) into Beta. But now, the third edge is Beta, which might cause another city to have two Beta edges. However, we can continue this process until all cities have at most one Beta edge.Wait, but this might not terminate because flipping one triangle could create another city with two Beta edges. So, maybe we need a more careful approach.Alternatively, perhaps we can use induction. For n=1, trivial. For n=2, trivial. For n=3, as we saw, we can get all Alpha edges. For n=4, as we saw earlier, we can get at least 4 Alpha edges, which is 6 - 2=4.Assuming it works for n, let's see for n+1. But I'm not sure.Alternatively, maybe the key is that the committee can perform these flips to ensure that no city has more than one Beta edge. Therefore, the total number of Beta edges is at most floor(n/2), so the number of Alpha edges is at least total edges - floor(n/2).Therefore, the maximum k that can be surely achieved is n(n-1)/2 - floor(n/2).So, the answer should be:The maximum k is boxed{frac{n(n-1)}{2} - leftlfloor frac{n}{2} rightrfloor}
❓Is it possible to number the edges of a cube with the numbers 1, 2, 3, ldots, 11, 12 such that at each vertex, the sum of the numbers on the edges meeting at that vertex is the same?
💡Alright, so I came across this interesting problem about labeling the edges of a cube with numbers from 1 to 12. The goal is to see if it's possible to do this in such a way that the sum of the numbers on the edges meeting at each vertex is the same. At first glance, it seems like a puzzle that combines graph theory with some number crunching. Let me try to break it down step by step.First, I need to visualize a cube. A cube has 12 edges and 8 vertices. Each vertex is where three edges meet. So, if I'm going to label each edge with a unique number from 1 to 12, each vertex will have three numbers associated with it. The challenge is to arrange these numbers so that the sum of the three numbers at each vertex is the same.Okay, let's start by thinking about the total sum of all the edge labels. Since we're using numbers from 1 to 12, the total sum is the sum of the first 12 natural numbers. I remember that the formula for the sum of the first n natural numbers is n(n+1)/2. So, plugging in 12, we get:Sum = 12 * 13 / 2 = 78So, the total sum of all edge labels is 78.Now, if we consider each vertex, it has three edges meeting at it, and each edge is shared between two vertices. That means if we add up all the sums at each vertex, we're essentially counting each edge twice. Therefore, the total sum of all vertex sums would be 2 * 78 = 156.Since there are 8 vertices, and we want each vertex to have the same sum, let's call this common sum X. So, the total sum of all vertex sums is also 8 * X. Therefore, we have:8 * X = 156Solving for X:X = 156 / 8 = 19.5Wait a minute, 19.5 isn't an integer. But the sum of three integers (the edge labels) must be an integer. This seems like a problem. How can we have a non-integer sum when all the edge labels are integers?This suggests that it's impossible to have such a labeling because we end up with a non-integer sum at each vertex, which contradicts the requirement that all sums must be the same integer.But let me double-check my reasoning to make sure I didn't make a mistake. The total sum of the edges is 78, and since each edge is shared by two vertices, the total sum across all vertices is 156. Dividing this by the number of vertices, which is 8, gives 19.5. Since we can't have half numbers when summing integers, this indeed means it's impossible.Is there another way to approach this problem? Maybe by trying to construct such a labeling manually? Let's see.If I try to assign numbers to the edges, I need to ensure that each vertex has three numbers that add up to 19.5. But since we can't have half numbers, this seems impossible. Even if I try to distribute the numbers as evenly as possible, the sums will always be integers, and 19.5 isn't an integer.Another thought: maybe the problem is about the parity of the numbers? Let's see. The sum of three numbers can be odd or even. If all vertex sums are the same, they must all be either odd or even. Let's check the total sum again.The total sum of all edges is 78, which is even. When we double it for the total vertex sums, we get 156, which is also even. Dividing by 8, we get 19.5, which is not an integer. So, regardless of the parity, we still end up with a non-integer sum.Wait, maybe I'm missing something here. Is there a way to arrange the numbers so that the sums somehow balance out to give an integer? But no, because 19.5 is fixed by the total sum, and it's not an integer. So, regardless of how we arrange the numbers, the required sum per vertex is 19.5, which is impossible.Therefore, my initial conclusion seems solid. It's not possible to label the edges of a cube with numbers 1 through 12 such that each vertex has the same sum of edge labels.Just to be thorough, let's consider if there's any alternative interpretation of the problem. Maybe the numbers don't have to be used exactly once? But the problem states "number the edges with the numbers 1, 2, 3, ..., 11, 12," which implies each number must be used exactly once. So, no, that doesn't change anything.In summary, the key points are:1. Total sum of edge labels is 78.2. Total sum across all vertices is 156.3. Each vertex must sum to 19.5, which is impossible with integer edge labels.Therefore, the answer is no, it's not possible.
❓The condition "0 < k < 2" is a(n) ______ for the equation "frac{x^2}{2} + frac{y^2}{k} = 1" to represent an ellipse with foci on the x-axis.A: Sufficient but not necessary conditionB: Necessary and sufficient conditionC: Necessary but not sufficient conditionD: Neither sufficient nor necessary condition
💡Okay, so I have this problem here about determining whether the condition (0 < k < 2) is a sufficient, necessary, both, or neither condition for the equation (frac{x^2}{2} + frac{y^2}{k} = 1) to represent an ellipse with foci on the (x)-axis. Hmm, let me think through this step by step.First, I remember that the general form of an ellipse is (frac{x^2}{a^2} + frac{y^2}{b^2} = 1), where (a) and (b) are the lengths of the semi-major and semi-minor axes, respectively. Depending on whether (a > b) or (b > a), the major axis is along the (x)-axis or (y)-axis, respectively.In this given equation, (frac{x^2}{2} + frac{y^2}{k} = 1), I can see that the denominators under (x^2) and (y^2) are 2 and (k), respectively. So, comparing this to the standard form, (a^2 = 2) and (b^2 = k). Therefore, (a = sqrt{2}) and (b = sqrt{k}).Now, for the ellipse to have its foci on the (x)-axis, the major axis must be along the (x)-axis. That means (a > b). So, substituting the values we have, this condition translates to (sqrt{2} > sqrt{k}). Squaring both sides to eliminate the square roots gives (2 > k), or equivalently, (k < 2).But wait, we also need to ensure that the equation represents an ellipse in the first place. For the equation (frac{x^2}{a^2} + frac{y^2}{b^2} = 1) to represent an ellipse, both denominators must be positive. That means (a^2 > 0) and (b^2 > 0). In our case, (a^2 = 2) is already positive, so we just need (k > 0).Putting these two conditions together, we have (0 < k < 2). So, this condition ensures that the equation represents an ellipse with foci on the (x)-axis.Now, the question is asking whether this condition is sufficient, necessary, both, or neither. Let me recall the definitions:- **Sufficient condition**: If condition A is sufficient for condition B, then knowing that A is true guarantees that B is true. However, B could be true even if A is not.- **Necessary condition**: If condition A is necessary for condition B, then B can only be true if A is true. But A being true doesn't necessarily mean B is true.- **Necessary and sufficient condition**: If A is both necessary and sufficient for B, then A and B imply each other. That is, A is true if and only if B is true.In this case, the condition (0 < k < 2) is both necessary and sufficient for the equation to represent an ellipse with foci on the (x)-axis. It's necessary because if the equation represents such an ellipse, then (k) must be between 0 and 2. It's sufficient because if (k) is between 0 and 2, then the equation does represent an ellipse with foci on the (x)-axis.Let me double-check if there are any other possibilities or if I might have missed something. Suppose (k = 2). Then the equation becomes (frac{x^2}{2} + frac{y^2}{2} = 1), which simplifies to (x^2 + y^2 = 2), a circle. A circle is a special case of an ellipse where both axes are equal, but in this case, the foci would coincide at the center, so technically, there are no distinct foci on the (x)-axis. Therefore, (k) cannot be equal to 2.Similarly, if (k leq 0), the equation wouldn't represent an ellipse because one of the denominators would be zero or negative, which isn't allowed in the standard form of an ellipse.So, yes, (0 < k < 2) is indeed the precise range needed for the equation to represent an ellipse with foci on the (x)-axis. Therefore, it's a necessary and sufficient condition.I think that's thorough enough. I don't see any gaps in my reasoning, so I feel confident with this conclusion.
❓Five volunteers participate in public welfare activities for building a civilized city in four different communities, with at least one person in each community, and volunteers A and B cannot be in the same community. How many different distribution methods are there? A. 240 B. 216 C. 120 D. 72
💡Okay, so I have this problem here about distributing five volunteers into four different communities. Each community needs to have at least one person, and there's an additional condition that volunteers A and B can't be in the same community. The options given are A. 240, B. 216, C. 120, D. 72. I need to figure out the correct answer.First, let me understand the problem. We have five volunteers: A, B, C, D, E. They need to be assigned to four communities. Each community must have at least one volunteer. So, it's a problem of distributing five distinct objects into four distinct boxes with no empty boxes. But there's an added constraint: A and B can't be in the same community.Hmm, okay. So, without any constraints, the number of ways to distribute five volunteers into four communities with each community having at least one person is a classic inclusion-exclusion problem or can be calculated using Stirling numbers of the second kind multiplied by the number of permutations for the communities.Wait, right. The formula for the number of onto functions from a set of size n to a set of size k is k! * S(n, k), where S(n, k) is the Stirling number of the second kind. So, for n=5 and k=4, S(5,4) is 10, and 4! is 24, so 10*24=240. So, without any constraints, the number of ways is 240.But we have a constraint: A and B cannot be in the same community. So, we need to subtract the cases where A and B are together.Wait, but how do we calculate that? Maybe it's better to calculate the total number of distributions without any constraints and then subtract the number of distributions where A and B are in the same community.So, total distributions without constraints: 240.Now, let's compute the number of distributions where A and B are in the same community. If A and B are together, we can treat them as a single entity. So, instead of five volunteers, we have four entities: AB, C, D, E. These four entities need to be distributed into four communities, each with at least one person.Wait, but hold on. If we treat AB as a single entity, then we have four entities and four communities. So, the number of ways to distribute them is 4! = 24. But wait, is that correct?Wait, no. Because the communities are distinct, so assigning each entity to a community is a permutation. So, yes, 4! = 24. But hold on, the entity AB can be assigned to any of the four communities, and then the other three volunteers can be assigned to the remaining three communities, each in their own. So, yes, 4! = 24.But wait, is that the only case? Because when we treat AB as a single entity, we're assuming that AB is assigned to one community, and the others are assigned to the remaining three. But in reality, the entity AB can be split into multiple communities? No, because we're treating AB as a single entity, so they have to stay together.Wait, no, actually, the entity AB is a single volunteer unit, so they have to go to one community. So, the number of ways is 4! = 24. So, the number of distributions where A and B are together is 24.Therefore, the total number of valid distributions is total distributions without constraints minus the distributions where A and B are together: 240 - 24 = 216.Wait, but let me think again. Is that correct? Because when we treat AB as a single entity, we're assuming that AB is assigned to one community, and the other three volunteers are assigned to the remaining three communities. But in reality, the other volunteers can be assigned in any way, as long as each community has at least one person.Wait, no, because if we treat AB as a single entity, then we have four entities: AB, C, D, E. Each of these must be assigned to a different community, right? Because each community must have at least one person. So, assigning each entity to a different community is a permutation, which is 4! = 24.But hold on, is that the only way? What if AB is assigned to a community, and then another volunteer is also assigned to the same community? But wait, no, because we're treating AB as a single entity, so the other volunteers are separate. So, if AB is assigned to a community, and another volunteer is assigned to the same community, that would mean that community has more than one person, but the other communities would have one person each. But in our case, we have four communities and four entities, so each community must have exactly one entity. So, each community gets exactly one of AB, C, D, E.Therefore, the number of ways where A and B are together is 4! = 24.Therefore, subtracting that from the total gives 240 - 24 = 216.So, the answer should be 216, which is option B.Wait, but let me think differently. Maybe I can calculate it directly instead of subtracting.So, the total number of distributions is 240. The number of distributions where A and B are together is 24. So, the number of distributions where A and B are not together is 240 - 24 = 216.Alternatively, another approach: assign each volunteer to a community, ensuring that each community has at least one person, and A and B are not in the same community.So, first, assign A to a community. There are 4 choices.Then, assign B to a community different from A. So, 3 choices.Then, assign the remaining three volunteers (C, D, E) to the four communities, with the condition that each community has at least one person, and we've already assigned A and B to two different communities.Wait, but this might complicate things because we have to ensure that the remaining assignments don't leave any community empty.Alternatively, perhaps using inclusion-exclusion.Wait, maybe it's better to think in terms of Stirling numbers.So, the total number of ways without constraints is S(5,4)*4! = 10*24=240.The number of ways where A and B are together is S(4,4)*4! = 1*24=24.Wait, no, that doesn't make sense. Because S(4,4)=1, but we have four entities: AB, C, D, E. So, assigning them to four communities, each to one community, is 4! =24.So, yes, that's correct.Therefore, the number of distributions where A and B are together is 24.Therefore, the number of distributions where A and B are not together is 240 -24=216.So, the answer is 216, which is option B.Wait, but let me think again. Maybe I missed something.Another approach: consider the possible distributions where A and B are not together.So, first, assign A to a community. 4 choices.Then, assign B to a different community. 3 choices.Now, we have three remaining volunteers: C, D, E. They need to be assigned to the four communities, but with the condition that each community has at least one person. However, since A and B are already in two different communities, we need to ensure that the remaining three volunteers are assigned in such a way that the other two communities (if any) also get at least one person.Wait, but we have four communities, and A and B are in two of them. So, the remaining two communities must have at least one person each, but we only have three volunteers left. So, we need to distribute C, D, E into four communities, with the condition that the two communities not containing A or B must have at least one person each.Wait, that might complicate things.Alternatively, think of it as assigning C, D, E to the four communities, with the condition that each community has at least one person, and A and B are already in two different communities.But this seems messy.Alternatively, maybe it's better to think in terms of inclusion-exclusion.Total number of distributions: 240.Number of distributions where A and B are together: 24.Therefore, the answer is 240 -24=216.Yes, that seems correct.Alternatively, another way: The number of ways to assign A and B to different communities, and then assign the rest.So, first, assign A to a community: 4 choices.Assign B to a different community: 3 choices.Now, we have three volunteers left: C, D, E, and four communities, but two communities already have A and B. The other two communities are empty. So, we need to assign C, D, E to the four communities, with the condition that the two empty communities must get at least one person each.Wait, so we have three volunteers to assign to four communities, with two specific communities needing at least one person each.This is similar to distributing three distinct objects into four distinct boxes, with two specific boxes requiring at least one object each.The number of ways is equal to the total number of distributions minus the distributions where at least one of the two specific boxes is empty.So, total distributions: 4^3=64.Number of distributions where the first specific box is empty: 3^3=27.Number of distributions where the second specific box is empty: 3^3=27.Number of distributions where both specific boxes are empty: 2^3=8.Therefore, by inclusion-exclusion, the number of distributions where both specific boxes have at least one person is 64 -27 -27 +8=18.Therefore, the number of ways to assign C, D, E is 18.Therefore, the total number of distributions is 4 (choices for A) *3 (choices for B)*18=4*3*18=216.Yes, that matches the previous result.So, the answer is 216, which is option B.
❓What is the ones digit of 8^{50} when expressed as an integer?
💡Okay, so I need to figure out the ones digit of (8^{50}) when it's written out as an integer. Hmm, that sounds like it involves looking at patterns in the last digits of powers of 8. I remember that for many numbers, the ones digit cycles in a pattern when you raise them to different exponents. Let me try to recall how that works.First, maybe I should start by calculating the ones digits of the first few powers of 8 to see if there's a repeating cycle. Let's see:- (8^1 = 8), so the ones digit is 8.- (8^2 = 64), so the ones digit is 4.- (8^3 = 512), so the ones digit is 2.- (8^4 = 4096), so the ones digit is 6.- (8^5 = 32768), so the ones digit is 8 again.Wait a minute, that's interesting. After (8^4), the ones digit goes back to 8, which is the same as (8^1). So does that mean the pattern repeats every 4 exponents? Let me check a few more to be sure.- (8^6 = 262144), ones digit is 4.- (8^7 = 2097152), ones digit is 2.- (8^8 = 16777216), ones digit is 6.- (8^9 = 134217728), ones digit is 8.Yep, it definitely cycles every 4 exponents: 8, 4, 2, 6, and then back to 8, and so on. So, the cycle length is 4. That means every time the exponent increases by 4, the ones digit cycles back to the start.Now, I need to find the ones digit of (8^{50}). Since the cycle repeats every 4 exponents, I can use modular arithmetic to find where 50 falls in the cycle. Specifically, I can divide 50 by 4 and find the remainder. The remainder will tell me which position in the cycle (8^{50}) corresponds to.Let's do the division: 50 divided by 4. 4 times 12 is 48, which leaves a remainder of 2. So, 50 mod 4 is 2. That means (8^{50}) has the same ones digit as (8^2), which we already calculated as 4.Just to make sure I didn't make a mistake, let me double-check. If the cycle is 8, 4, 2, 6, then:- Exponent 1: 8- Exponent 2: 4- Exponent 3: 2- Exponent 4: 6- Exponent 5: 8 (cycle repeats)- Exponent 6: 4- Exponent 7: 2- Exponent 8: 6- And so on.So, every even exponent that's a multiple of 2 but not a multiple of 4 (like 2, 6, 10, etc.) will have a ones digit of 4. Since 50 is an even exponent and 50 divided by 4 leaves a remainder of 2, it fits into the second position of the cycle, which is 4. That seems consistent.I think I'm confident now that the ones digit of (8^{50}) is 4.